OPERATION FLASHPOINT: DRAGON RISING

Operation Flashpoint: Dragon Rising (OFDR) is a tactical shooter video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by British game developer Codemasters.

It takes place on a semi-fictional island called Skira in May 2011. It is said to be semi-fiction because the island itself is based on a real island off the coast of Alaska. The history behind the island is based on an island off the coast of China, and the name is only fabricated. The game revolves around an imaginary conflict between the Chinese People’s Liberation Army and the US Army. In the story, the US military helped the Russians against the Chinese.

Operation Flashpoint: Dragon Rising is terrifying from many angles. The most important thing is the brutal reality of war. For many years, it has been washed by the belief that all soldiers have regenerative health. When turning around, seeing the enemy, and watching the screen become black, it is quite scary. This is real life, and real life is terrible.

Operation Flashpoint puts you in one of a four-person squadron. You are a member of the US military, in order to liberate Russia, start against the Chinese. A gorgeous introductory film sets a scene, drawing on real-life military conflicts to develop a near-future duel. The single-player campaign is set on 11 amazingly large maps. Based on this, the goal will allow you to wade through mountains and rivers and earn your value in a larger battle scale.

Scale is a disadvantage of “Flash Point”. Although the back of the game box uses “35 miles closer” as a selling point-you will hope it is not the case. Running to the next target along the length of the map may be a real-life military operation-but it will soon become annoying here. This does not help either, and the graphics of the map are so sparse. Although everything looks good from a distance, close proximity to plants and shrubs is far from visually enjoyable, and the low, jagged texture stands out like a thumb in a generally beautiful background scenery.

Considering the size of the map – and the layout of the opposing forces – you need to work carefully with your team of four to effectively kill them. Clicking the R1 button will bring up a radial menu that can be used to assign the layout and location of the troops. It may be tedious, but the most important thing is that it can complete the work; it provides an almost strategic element to the program. It is worth noting that when you successfully complete a well-thought-out exercise, you will feel an incredible sense of accomplishment.

Although the difficulty is planned on the compass at the top of the screen, you will never get an indication of the distance, which means that you will continue to scout the enemy’s position without exposing yourself. If you are used to the “Call of Duty” style of breaking in and shooting everything, you will find yourself falling to the ground in a few seconds. In “COD Flashpoint”, everything needs to be planned, and even the slow work of changing weapons is a neat job.

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