LIFE IS STRANGE

This is a narrative-driven adventure game played through the eyes of Max Caulfield, an 18-year-old photography student. In many ways, Max is a typical young lady. She just wanted to find out who she wanted to be and made many mistakes on the road. The biggest difference is that Max finds that she has the ability to reverse time at will, but also remembers the future she just left, so she has the ability to make conscious changes and then watch the new timeline unfold.

Overall, I really like the appearance of “Life Is Strange” and think that the choices made by the developers really suit the type of game we have here. Yes, as far as the individual is concerned, some objects look bad-the leaves look like they were cut from children’s sticker books-but these scenes are carefully designed and thought. The art team used the angle of the camera to achieve a very good effect, which made the seemingly plain scenes have a higher tension and sense of place. After all, we are not playing your own role here, this is the world you are looking at Max, the game uses many subtle ways to make you remember this.

However, this game is not meant to be reinvented. In fact, I really like the visual style of the game: it feels organic and hand-drawn. From the font on the menu screen to the art of Max’s personal diary, this feeling is strengthened. The screenshots you see in this review are all from my game and all use the game engine, so although some texture work and character models are only average, the overall appearance of the game is great.

Life is Strange is also inspired by Fullbright’s atmospheric exploration adventure game “Gone Home”. Like “Gone Home”, “Life is Strange” also puts the player into the protagonist’s thinking, to the extent that the outside world evaporates. When Max wanders in the halls of the school and dormitories, listens to independent rock music, and appreciates the surrounding environment-flyers, classmates, posters, and other landscapes, “Life is Strange” surrounds the players and lets them stand firmly from the standpoint of this lovely outlier.

At this stage, I have to say that “Life Is Strange” will not attract everyone. Many times, you will have a very real feeling that they are not playing a game, but are directing-and re-directing-an interactive TV program scene. Many of the stories in Life Is Strange are revealed in editing and dialogue, all of which cannot be skipped unless you have witnessed them. Oh, and there is a small problem-at least in the first episode-“Life is Strange” is not completely full of high-octane movements, you will not walk through the room full of enemies, on their faces shot. The story is the key here, and your enjoyment of this game depends on whether you are willing to surrender completely to it.

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