DEAD RISING 2: OFF THE RECORD

Dead Rising 2: Off The Record (DR2-OTR) puts its intentions on its sleeves-the game is to give players the opportunity to absolutely destroy zombies in countless ways while saving any survivors they encounter by chance. The return of Frank West as the protagonist-explained in the rather boring editing in story mode-means that the photo shoot also returns as a game element. Taking pictures of zombie invasion can earn Prestige Points (game experience points), allowing players to upgrade Frank and his weapon level.

According to Capcom, the new feature of this game is the Sandbox Mode-one of the most requested features for fans of the series. In the sandbox, players can run freely and kill zombies with no missions, timers or other pressure. Some people will say that the lack of urgency will dilute the experience of killing zombies; I say that sometimes you want to cut off a head without worrying about other things. Of course, if you want, you can still choose to participate in timed challenges, so you can quickly earn cash and add some structure.

The Dead Rising series of games is known for its creative battles, and this tradition is continued in “Off the Record”. In fact, anything in the environment that is not a zombie can be used as a weapon, be it a baseball bat, 2 by 4, or a wrench. For example, a bucket can be thrown from a distance, or lying on the monster’s head to confuse it, leaving you in a position to do great damage. Fire extinguishers are particularly intimate weapons, because you can use them to freeze and crush zombies. In addition, any coolant or frozen parts can cause zombies to slip on the ice. Objects can be combined into new, funny weapons; sledgehammer and battery are fused together to start the game of electric shock zombie. You can even use the zombie parts you have cut off as weapons-in video games, there are few things that are more interesting than stuffing a broken hand into a zombie’s dripping mouth.

However, the battle will get older after a while. The process of slaughtering monsters in the first few hours was quite exciting-especially with creative weapon combinations and usage-but soon you will realize that this is a shallow experience. You kill zombies, kill more zombies, and then kill more zombies. This is not a huge negative factor, but the bugs that appear in all the killings have indeed proved quite annoying. On several occasions, when I picked up the weapon, Frank either froze in place or stuck in the animation frame until I dropped the weapon. These bugs are not as extensive as the original “Death Island”, but when they appear in a fierce battle, they are still very annoying.

Dead Rising 2: Off the Record is not going to win year-end awards for its visual effects-they are reliable, but not spectacular. The game lacks a shocking graphic design, but it makes up for the lack of scale. The zombie tribe is deep – really deep – and you will marvel at the number of zombies that appear on the screen at the same time. I wanted to see more blood-stained walls and weapons, but when the zombie juice splashed on Frank West’s suit, he adjusted the zombie and it changed from gray to dark red-which is good touch. I also admire the camera very much. When you kill with a single blow, for example, when you use a crowbar to kill a zombie, the camera will turn to a dynamic angle.

Audio is what you expect from zombie games; lots of moans and half-eerie B-level movie tunes as the background music for the action. What really impressed me was the sound of squeezing when a hard object penetrated a soft problem; this made the process of piercing and hitting people more satisfying.

DR2-OTR feels like a mixed bag. On the one hand, it has all the functions that the theme of “Dead Rising” should have. I cannot emphasize how popular the Sandbox mode is. I also like to see Frank West return with his camera-but Chuck Greene fans don’t have to worry, because his presence can be felt in the story mode and online cooperation of the game as a second player. In my opinion, “DR2: OTR” is like the original meaning of “Dead Rising 2”-a continuation of the Frank West story, with the addition of additional game elements. But as a remastered version of last year’s first sequel, “DR2-OTR” feels like a “go-and-do” experience. New fans of the series should like this game as a springboard, but anyone who has had a complete Dead Rising 2 experience before this game should measure whether they want to revisit Fortune City so quickly after the last visit.

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