The Black Ops series has always been considered the best in the sub-category of Call of Duty games, which is why people have high expectations for Call of Duty: Black Ops III (COD:BO3). Players who have more expectations for Black Ops II will find some obvious changes here, good or bad, but most of them add up to an unforgettable package.

Some of the biggest changes will be discovered in the Black Ops 3 campaign, they may be a mixed bag. The story is about an unnamed senior soldier in 2025, improved by implementing a brain implant called “direct neural interface”. Although players can enter with little knowledge of the BO2 story and perform well, the aftermath of the previous game is enough to help set up a story of a political conspiracy, unstable national alliance, and rogue soldiers with their own agendas. Without destroying the story events, this agenda is ultimately incredibly far-fetched and weird, so that it is almost fair to doubt if this is still a call of duty story.

Since Treyarch (developer) implements the concept of “Create-A-Soldier” in traditional CoD multiplayer games, there is no idea of ​​a major central character like Masons. This is the correct weaponry, appearance, and even the gender of the character. Although it will become clear in the later battles, the story is written around a male protagonist. The narrative is somewhat influenced by this idea, because your role is very general.

At the other end, where the story feels lacking, the gameplay feels the freshest of any Call of Duty battles in recent memory. In addition to a more spacious stage and fewer corridor shots to help some campaigns feel stagnant, Black Ops 3 also adds new power in the form of a network core. These give players three abilities in different areas to change the way they play certain levels, one focuses on manipulating and controlling enemy machines, the other focuses on enhancing the player’s own abilities, and the third uses more sci-fi style the ability, such as firepower or nanotechnology to ignite the enemy.

Up to four players can play this activity together, whether online or local, which matches well with the improved stage design. But this is a double-edged sword. Since players can freely enter and exit during the campaign phase, this means that the branch paths and multiple endings that made people feel like a spring breeze in the first two Black Ops campaigns have been abandoned. Whether this is positive or negative is a matter of perspective. I like the idea of ​​being able to shoot robots and find collectibles with friends, but in some cases it would be better if there were some options. There are some examples throughout the story, including some characters asking you to make decisions for you before the surrounding events blow.

Multiplayer games have made some tradeoffs similar to the previous Black Ops games, but unlike the mix of battles, this feels entirely for better games. Creation-A-Soldier has been thrown aside and turned into Specialists, which turns Black Ops 3 into a level-based shooting game. Players must now enter the game with the idea of ​​which expert ability best suits their game style and situation.

Although the final result seems to be far from the original intention of Call of Duty, it is difficult to deny that this is very interesting. The expert ability adds some funny fun at the right time, and adds some new ways to play some old favorite game modes. For example, using Ruin’s Overdrive to speed up the capture of the flag is a difficult, but rewardingly interesting endeavor. It also provides a boost to the apparently accelerated rhythm of Black Ops 3. All players can get unlimited sprint and thrust movements, and they can complete some sharp wall running and sliding at almost any time.

In addition to the soldiers, Black Ops 3 multiplayer mode is not too new. Most of them are returning favorites, such as domination, killing confirmation, and Uplink. There is a newly added mode called Safeguard, in which the team escorts a robot to the opponent’s base to detonate it. It feels like Call of Duty draws on the payload game mode. The idea is for the escort, not the VIP itself, but the rules were not clearly stated at the beginning. After figuring out the rules, Safeguard becomes more interesting, especially when the conflict escalates at several bayonet.

The addition of special forces also makes the atmosphere of e-sports become compelling. Treyarch also added a new e-sports-style arena mode and cleverly separated it from the main multiplayer mode. These gameplays focus on a more professional game atmosphere, and introduce MOBA style rules, such as the prohibition and protection of characters, weapons, scoreboards and so on. If there is any criticism here, it is that the suspension system is a bit too deep, and the suspension of individual weapons feels almost overkill. Only the hardest-core talent will know which SMG or assault rifle is more effective than other weapons.

Although Treyarch can be finished with Campaign, Multiplayer and Zombie, the final packaging is much larger than the sum of its parts. There are many unlocked things to find, and they go beyond battle collectibles and usual prestige competitions. Completing the campaign will open a pair of new modes, one of which is a retrospective of the old school arcade classics, and the fourth game mode combines elements of campaigns, multiplayer games and zombie modes.

Treyarch obviously invested a lot of energy in Black Ops 3. Although not all of them can be started, it is enough to make single players and social butterflies active. Although the battle story itself feels stupid, cooperation is an amazing addition. For those who don’t like killing zombies, this is a better way to experience narrative. At the same time, multiplayer games feel very different from previous CoD games, and many are for better games. Faster rhythm, smoother movements and cool Specialist abilities, this feels like a refreshing twist in the CoD multiplayer formula.


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