CALL OF DUTY: BLACK OPS II

I can’t remember which first-person shooter game made me feel more involved in an action movie than Call of Duty: Black Ops II. However, this is not always a positive thing. In multiplayer games and zombie modes, the cinematic technique is played well enough to give the latest chapter of this ancient military theme series the most lasting sense of weight. But when similar techniques were applied to the single-player campaign, the results were quite satisfactory, especially considering the great success of the original two years ago. Treyarch’s follow-up work this time is also that super masterpiece, so it does not need much help to find the audience.

Let me talk about the physical experience of “Black Ops II” for many people: multiplayer mode. Treyarch didn’t play around with this routine a lot, and still gave players a lot of choices, allowing them to play against other people across the country and around the world. “Core” missions include eight kinds of team death competition, free competition, search and destruction, and capture the flag; you can also participate in two types of “combat training” to hone your skills, or play four “party games”, These games are fun and entertaining with the weapons you can use and the rules you follow.

These are all pleasant, although the degree depends on who you play with. If you want to ensure that you have talented and trustworthy teammates, you better create a custom game that invites the people you want to join instead of believing that fate will provide you with trusted allies from the standard lounge system. In any case, you can easily lose yourself in one game after another, and we found that even if playing in a team below average, it will not suppress the fun factor too much.

In the daily operation of “Black Ops II” multiplayer mode, you will not notice a lot of big changes, but there is a key exception: the new “Pick 10” character configuration system. With it, you can abandon the established categories and instead create a new one from scratch to customize all aspects of your play by using a points system that affects everything from weapons to privileges. It won’t appeal to everyone, but it hits us as a smart addition that allows you to personalize your multiplayer experience as you want.

There is no mood to participate in the traditional multiplayer free fight “Plant Vs Zombies” mode to perform a fantasy interpretation of the shooting concept, throwing you into a closed place, you must resist the increasing swarms of violent undead.

“Survival” mode, in this mode, you frantically try to get the weapons you need to kill the rotten masses, and set up a wooden board at the entrance of your stronghold. “Survival” mode is still in hand, but it has been added by the other two modes. “Sadness” is a cool idea, two teams attacked each other indirectly by enticing zombies. A campaign product called “Tranzit” allows you to move organically between maps. This way gives some very popular cohesion. This game has been a more realistic taste of “Call of Duty” since its birth. Quirky aftertaste. Tranzit may even be too open, because it may be difficult to discern what exactly you should do with all the options at your disposal.

These, alas, in most cases, there are almost no major innovations, but they are the only ones of real note in Plants vs. Zombies. Otherwise, this is the standard, “shame of shame” thing, lacking the spicy directness of Call of Duty at its best. We guess that it is difficult to come up with so many ways to add points to zombie shooting games, which may be too special in style, but if this mode is to continue to appear in future titles, it needs to be changed, otherwise it will change Very boring, very fast. For many people, the battle is the least important part of the new Call of Duty, but this is the most time-consuming aspect of Treyarch in Black Ops II. However, despite so much attention, the result was a serious mixed bag.

At least in theory, the new branch story concept works. Considering the long-term complaints that Call of Duty games tend to be oppressive, developers have integrated a selection system that is reminiscent of Call of Duty, which will introduce adjustments as you go. Sometimes your decision is small, sometimes it’s big, sometimes you can’t control it (for example, if you complete a task too late, you may miss a noteworthy event, which will have a big impact in the future). But they will have a tangible impact on the ending and previous chapters, and you will pay a price or pay dividends for what you do or do not do along the way. Don’t like what you do? You can “rewind” your game to an earlier point in time, and then start playing from then on to see if different behaviors will make things better or worse.

The question is why it is served. In terms of characters and narrative elements, this work has a lot of connections with the original “Black Ops”, but the intoxicating and helpless atmosphere of that game has been replaced by something that is too plot-oriented and too maneuverable. The story switches between the 1980s and 2025, which was raged by the Cold War, trying to reconcile David Mason’s pursuit of discovering the truth about his father Alex, and saving civilization from the rise of Raul Menedez, a rising dictator In the world, his Cordis Die organization is rioting all over the world.

Unfortunately, the game spent too much time trying to humanize Menendez so much that his ultimate brutal behavior made the story look positively schizophrenic. Not that it needs any help. Continually flipping between decades makes consistency challenging, and keeping it involved is even more difficult; the wide banners of the characters you play dilute any potential emotional impact from historical spans of game files, including, among other things In addition, the episode of the African Civil War and the Panamanian dictator Manuel Noriega. And Thorn felt more tense than organic in current affairs (Colonel Oliver North’s voiced guest role as himself, the future president sounds like Sarah Palin, and, at a sadly bad time is her government secretary).

Gameplay is equally unbalanced. There are several legal heart shock sequences, such as a thrilling high-speed chase through the burning streets of Pakistan, or when Los Angeles becomes the main flash point of violence in the late game. But some attempts are uncoordinated or jaw-dropping. For example, David is responsible for controlling a fighter plane-this is the first time in history, to escort an ambulance and shoot down an attacking drone. In addition, many straightforward fight scenes are not conspicuous in structure, and are frustrating in the location of execution and automatic preservation of checkpoints. Various science fiction elements quietly added, such as high-tech jetpacks and personal stealth devices, may theoretically be suitable for the 2025 scene, but it feels awkward to implement. More strategic highlights, Strike Force tasks, have been added to control each row to perform a series of tasks through a third-person console (with first-person expansion), but it is limited by the control scheme and the almost desperate sense of duplication. Hinder.

The first “Black Ops” campaign is more or less a traditional shooting game. It stands out against credible real-world events through its creepy and unpredictable psychological thriller stories. There is no reason for this work to deviate from so many unfocused directions, and the trick flights it takes have always been attractive. Whether Black Ops II is your must-play depends on many factors. If you are a fan of the series, especially the fans of “Black Ops”, you will not be offended by a lot of content here, and in a relatively short battle, there is enough content for you to participate in, about 6 hours on average Around, there is also the boredom of multiplayer games and zombie blasts you can bear. Treyarch knows its audience absolutely and has not disappointed it in any huge and destructive way. But it also did not break through any exciting new areas, which may be a bigger misjudgment, a series that will be launched in installments every year.

Call of Duty: Black Ops II has an obvious advantage, that is, it does not need to compete directly with most games. No, it mainly fights against the ghosts of its ancestors-opponents may be more terrible. The previous “Call of Duty” games, including the original “Black Ops”, have seized greater opportunities and achieved more clear results than this game. “Black Ops II” is at best a link on the chain, but few links are strong enough to be independent. Therefore, what kind of feelings you will have for it depends almost entirely on your existing feelings for this series. For all people, except for the most loyal diehard, which makes the game difficult to sell-and, very often, “Black Ops II” does not re-sell itself as hard as it should.

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