Call of Duty: Advanced Warfare (CoD:AW) changes the background from the 2050s to modern times. Sledgehammer Games (developer) did not make repairs in the established routine of Call of Duty, rather, Advanced Warfare is an impressive technological upgrade.

The digital actors are lifelike, which they have never seen before. Kevin Spacey performed well in his video game debut. He played Jonathan Irons, the founder and CEO of Atlas, the world’s largest private military company. Jack Mitchell, played by the famous video game actor Troy Baker, is so cute. He is a wounded Marine and was given a new fighting opportunity by Irons. The captain of British actor Gideon Emery played Mitchell is also very good.

In the story, Mitchell is a budding marine, and his career was interrupted after a tragic mission in South Korea. With the unlocking of the achievements of “Seoul Teammates”, he lost his best friend, his left hand, and his dignity. This heavy moment. Jonathan Irons pressed tightly and offered to lend Mitchell a replacement hand in exchange for his service to Atlas. This started a long and legendary career. After a few missions, the former enemy of the free world introduced Mitchell and the company to the new enemy of the free world, all of which changed.

When they were not there, we were busy fighting in a foreign country, participating in large-scale scene battles, and had no time to take care of them. From throwing battles through busy city streets, to incredible cool sequences deep in Antarctica, to the sequence of mecha suits that we knew would be explosive when the first shot surfaced, Advanced “War never avoids wonders.

We used to run through corridor-like city streets and grab bunkers to shoot until nothing came back. Now, with the help of the future technology coat, we both jump on the streets of the city, throwing threat detection grenades and highlighting the enemy as glowing red silhouettes. We have to kill until no one wants to kill us, but we use lasers and heat to search for explosives, even strange original mecha suits.

By boosting jumps, boosting slides, boosting collisions and boosting avoidance, Advanced Warfare cleverly surpasses the old games in the series while still maintaining its classic feel. Each chapter in the campaign mode introduces players to new ways to face and overcome familiar problems. Silent mines can suppress the sound and add dramatic highlights to the room. Biosensors can penetrate walls, allowing soldiers to mark enemy combatants without worrying about breakthroughs. Magnetic gloves can easily climb metal surfaces. Grab lines allow players to glide quietly through the level-or directly tear mech pilots out of their clothes.

I just hope that the killer skills in the battle are not so tightly controlled. The biosensor appeared only once. The magnetic gripper appeared several times. Only two levels used grappling hooks to provide us with a brief glimpse of freedom, and then brought us back most of the linear experience. This magical toy should have a bigger playing field.

The technical upgrade of Advanced Warfare is the most sensitive to the large number of online multiplayer games in the game. After many years of running around on the map, I was beaten every time I turned, and now I was hit into the air on the roof 100 yards away.

In the multiplayer battle between Call of Duty and Advanced Warfare, there is a new kind of vitality and excitement that I have never experienced in years. When any one of the dozen multiplayer game types in the game starts counting down, there will be a feeling of excitement. When the countdown is over, we are not a simple deployment-we will rush out of the gate at rocket-like speed, launching sprints and jumps to enemies and targets.

Between this instilled urgency and the wide range of Pick 13 in the game to create a class function, allowing players to build a soldier with the right equipment, for soldiers like me who are less skilled, it is easy to believe us can really complete the task. If this proves to be untrue, at least we earn ranks and supply drops fast enough that it does not appear so painful to appear at the end of the game end report.

The joy of opening a box of random goodies may cost more hardcore players, but for marginal casual players like me, this is a medicine.

However, if failure begins to be unbearable, the new battle preparation plan for advanced warfare is a fun and anonymous way to give novice players more confidence. This special mode is a fast and dirty team death match featuring a mix of players and robots, disabling voice chat, replacing player names with generic “friendly” and “enemy” tags, and replacing standard summaries with player progress screens.

In a strange juxtaposition, I found myself liking the multiplayer mode that I usually hate, rather than adopting the mode I assumed I would like the most. Considering my love for the Extinction campaign of Call of Duty: Ghosts, I thought the “Exo Survival” mode of cooperation would have an appetite for me, but Extinction has a cohesive story throughout, and outside “Exo Survival” is just a series of random battles, with different enemies to kill and different goals to achieve. I like my cooperation model to have a little more structure.

Call of Duty has made some wrong decisions. It is not one of them to hand over the development reins to Sledgehammer Games. Of course, we still have a stale story full of stupid moments, but these stupid moments are played in a spectacular way, convincingly performed by some of the best virtual actors (and Kevin Spacy) provide motivation. We are still shooting each other for points/flags/dog tags/sports, but the way we shoot each other and the things we shoot have been greatly upgraded.

Advanced Warfare is not a different Call of Duty game. It’s a better one.


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