This is based on a true story that occurred during the famous airdrop before the invasion of Normandy. Sergeant Matt Baker and his 101st Airborne Paratrooper squadron were scattered over the French countryside.

As the story unfolds, you must choose between the success of the mission and the life of your subordinate, your brothers-in-arms.

Brothers in Arms: Road to Hill 30 will immerse players in the historic 8-day Normandy invasion-with unparalleled graphics, authenticity, sound and gameplay.

Unique: Brothers in Arms: Road to Hill 30 is the only first-person tactical shooting game with World War II as its background.

Real military tactics. The intuitive and easy-to-use team control method can attract both hardcore players and mainstream players.

Real soldiers. With more than 20 characters, each character has a unique personality, appearance and style.

Revolutionary AI system. Allies and enemies use standard operating procedures, ie firepower and maneuverability, to kill enemies from the side.

Unprecedented authenticity. Historically accurate and detailed battlefields, events, and equipment were recreated from Army Signal Force photos, aerial reconnaissance images, and witness descriptions.

Innovative multiplayer game. The player directs the three-person AI team to compete with wisdom and skill to complete exciting goals.


Brothers in Arms successfully integrated tactics and FPS concepts. As a platoon leader, your fists will be full of fists, they will follow every command of you desperately. Your soldiers will not only have soldiers, but also tanks. Tanks play an important role and will appear in many missions. You just need to hold down the right mouse button, aim at where you want them to move or attack, and then release it, you can issue commands to your squad. It’s that simple. It takes some time to get used to it, but all people should get used to it soon. I have used the middle mouse button and the right mouse button a few times, and sent my entire team into the enemy’s firepower. The result is always slaughtered.

The command is not issued to each of your teammates individually, but to the entire team. You can have up to 2 teams under command. Each squad has about 5 people or 1 tank. Your opponent and your own A.I. are admirable. It adapts perfectly to every situation, always moves the way they should, and finds cover on the way. Because I have never seen any FPS squad game with such a good A.I., I gave it a very worthy “Artificial Intelligence Award”.

The game uses a unique combat system. Basically, you can use firepower to cover enemies and nail them to the ground or bunkers. When they are hit by a pinch, they will not be able to effectively fight back, and then you can initiate maneuvers such as flanking or charging enemies. I find it very disappointing that you cannot lie down in the game, nor can your prisoners or enemies lie down. You can only squat and/or walk around. This may not be included because it makes the gameplay too complicated. However, because they have spent their efforts to make everything quite realistic, it is difficult not to regret this process.

When controlling two teams, one will always be assigned as an Assault and one as a Fire team. The assault team is best used to charge enemy positions, because their equipment is the best; and the firepower is used for suppression purposes, because they are easy to let the enemy eat soil in the distance. In most cases, all your advancements will proceed this way. Suppress, flanks, kill. Many times I have a feeling, like playing a jigsaw puzzle, I put all the pieces together to achieve the right goal. So the tactical aspects of the game are not complicated at all. It takes some time to get used to commanding your teammates and exploring the combat system, but once you master the trick, it will be fairly simple to play.

You can use the tactical view of the battlefield at any time. In the Tactical View, the game will pause. It helps you to know the location of nearby squads and enemies and to determine from which side and how to proceed. Even though it is sometimes very useful, it is not unnecessary, so you may or may not use it often. By default, you won’t have any crosshairs, so you’ll actually need to tweak for changes to hit certain things. It adds realism to the game and I highly recommend that you do not use it. If you decide to turn it on, you can turn it on in the game’s main menu. The missions are interesting, although they can be repeated. Before each mission, you will hear the voice of the game character, talking about the battlefield and his views on the war. The actual mission briefing takes place after the game has loaded and is about to be put into action.


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