Battlefield 5 is designed to remind you of the horrors of World War II. It hopes that you will feel the shelling and disorientation when the screams of pain and death are intertwined with the sound of tank tracks stumbling and gunshots whizzing overhead.

In the prologue of a single player game, every soldier you control will die. In a multiplayer game, each person’s death is a statistic-another ticket is lost.

This is distressing until you open the custom menu and see a gas mask painted with the Union Jack, an equipped red dot sight, and the ability to paint a gorgeous golden surface for your assault rifle. War is indeed hell.

Battlefield 5 wants you to wear the muddy boots of World War II, but it also wants you to have fun. I’m not saying that fun is not an effective goal for game development, but I doubt that any soldier who participated in World War II would describe their experience as a happy time. So, in essence, Battlefield 5 is a game against yourself.

The soldiers of Battlefield 5 are equipped with fully automatic assault rifles. Their guns have modern sights. While hitting people with cricket bats, they call teammate “mukka” and run around.

The instantaneous gameplay is very solid-much more tactical and ideological than in the game-but this setting is boring. It’s like eating wagyu in a homemade bun in the supermarket.

Battlefield 5 is full of mud, but if you turn off your brain, there is a solid shooting game underneath all this. There is a diverse and interesting single-player campaign, divided into war stories, which takes you through different battlefields and puts you in different angles. Then there is the multiplayer game, which values ​​tactics and positioning rather than twitching skills.

The Battlefield game has never been worth buying just because of the single player game, but this is worthy. It applies the advantages of multiplayer games-open areas, free methods, vehicles-to the battle. There is a mission in which you can deploy snowboards at will and conduct guerrilla warfare on snowy mountains in Norway. This is easily the highlight of this game.

When it comes to multiplayer games, DICE (developer) focuses entirely on where it should be: team games. The soldiers are equipped with limited ammunition, so the support class plays an indispensable role in the squad of four, distributing ammunition packages and suppressing the enemy. In the same way, the medical soldiers will also add health packs to teammates. The assault squad is to destroy the vehicle. This time, sniper is the only class that can find enemies, so teammates can see their location on the UI.

The best teams are always those with good class combinations, although there are also factors that reflect the situation. Will a tank roll into your base? Why not regenerate all as surprises, and then kill it with a synchronous attack. Your frontline is beheaded, and your rebirth ticket is almost exhausted? Let’s form a medical team and save the world.

In order to further consolidate this kind of teamwork, the fallen teammates can now be revived at any level. Only medical soldiers can resurrect people outside your squad, and they can resurrect people faster, but everyone is free to keep their teammates alive. This encourages you to unite.

In fact, the discovery can only be done by snipers using binoculars, which also solves one of the biggest problems in Battlefield. In past games, you can find hidden enemies by clicking the dot buttons and lighting them with icons, even if they move behind the bunker, they will always be on. In Battlefield 5, you shoot the enemy, not the icon.

This also opens up more hidden ways for the game. Flanking has always been an important tactic in Battlefield, but now it is more feasible than ever. You can squat in the field, approach the enemy without knowing it, or crawl in the long grass without worrying about being discovered. You can also sprint while squatting, which means your movement will not be hindered by your willingness to remain concealed and accurate.

Another new feature is to allow you to strengthen your position, lay sandbags, dig trenches, and set up roadblocks to repel the enemy’s counterattack. This not only opened up more tactical gameplay for the game, but also solved the problem that the map of Battlefield became flat and unobstructed as the battle progressed. This is another clever design adjustment to the established formula.

Overall, Battlefield 5 is an excellent shooting game, but it is subject to its settings. Ignoring all the weird tones, the core of the game is the best since “Bad Company 2”, full of clever design choices. When we finally got rid of this latest trend of revisiting historical conflicts, and when “Battlefield” was liberated in creativity again, we could finally get some works comparable to the “Bad Company” series.


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