BATTLEFIELD V

Battlefield V looks gorgeous, is fun to play, and contains all the logos of modern first-person shooter (FPS) games. Table games include respectable single-player content, called war stories, and new attempts at multiplayer games, such as Grand Operations, but both are satisfied with genre norms. Battlefield Five is a solid entry in the long-running Battlefield series. If you are a fan of the previous title, you should play it. Just don’t expect anything breakthrough.

Battlefield V focuses on the events and global environment of World War II. It is a step forward on the historical timeline compared to the previous work, Battlefield 1 which focused on World War I. However, new players don’t have to worry if they skip the previous works, because most games have a self-contained narrative. The previous games may give you a good framework for you to understand how multiplayer games and other mechanics work, but the learning curve will not be too depressing.

The battle story of Battlefield V is a segmented single-player experience, with World War II as the background to explore different locations and scenes. At the time of this evaluation, the game offers three different campaigns, and the completion time of each campaign is no more than a few hours, depending on your game style. It should be noted that unless you are a completionist and want to unlock all achievements and collectibles, the story hardly provides replayability.

These chapters take place in the deserts of North Africa, the snowy mountains of Norway and the colorful forests of France. Each environment looks spectacular and very different from other environments, which helps to construct each microscopic world.

At the beginning of each battle, you can choose a difficulty level to customize the gameplay. Although I chose the simplest difficulty for these stories, I still encountered respectable challenges in each story, and soon discovered that a little strategy will be of great help. If you blindly shoot the rain, it is likely Will end in rapid death.

The main purpose of an independent war story is to show war through different angles. Battlefield V is mixed about the implementation of this goal. On the one hand, each chapter introduces most of the compelling characters, each with a unique storyline and motivation. In a war story, you play as a former prisoner named Billy Bridger and perform the task of destroying enemy airfields with an experienced fellow. In another story, you play a young woman named Solveig who must release the captured mother and obstruct the Germans’ research work. The third battle allows players to play the Senegalese soldier Deme and fight against the tightly defended Germans in France. However, the relatively short game time of these war stories does not allow players enough time to fully resonate with the characters. Therefore, the experience of focusing on elaboration and editing can sometimes make people feel forced and slightly hasty.

The play of each war story also feels too similar. For example, the main task of each battle is to get you close to the enemy’s stronghold and destroy everyone on the path. Along the way, you will place bombs, dismantle alarm towers, cover your comrades, but you will do so in every story. In addition, because these game elements are similar to any first-person shooter games released in the past decade, the single-player experience of Battlefield V feels a bit old.

But this is not all bad. Some of the mechanics in the story provide differentiation and allow players flexibility. For example, the game gives you freedom in how you approach your goal. Maps are generally wide and can be adapted to different gameplays, but stealth methods are usually the most effective. In addition, in some levels, you can easily jump on an airplane or truck to achieve faster travel; in other levels, you can slide over the enemy team.

Battlefield Five can improve its war story experience by extending the time of war stories and mixing game elements. Not every story needs to follow the same structure.

Like many battlefield games in the past, the multiplayer experience of Battlefield V is a highlight. With huge maps, a wide variety of vehicles, and attempts at multiple game modes, the products of Battlefield V did not disappoint, but they did not advance this type at all.

In multiplayer games, you can choose from four different categories. Attack, medical, support and reconnaissance. These characters have specific functions in combat, and you should choose the character that best suits your situation. For example, if you are defending a region, supporting heavy weapons and defense capabilities may be the best. As you spend time playing with each character, you will unlock additional abilities and customization for each class, so you better adapt to all characters.

Battlefield V includes all the game modes you might expect, as well as some new and improved modes. Conquest, Frontline, Team Deathmatch and Airborne are just some of the available game types. Airborne is a new mode that requires players to parachute into battle instead of being reborn at a set point on the map. I played several new rounds of battle mode, which divided the action into four in-game battle days. The victory of one side in the previous few days will lead to the advantage in the next, until the final confrontation between the two sides. In these rounds, considering the number of players, I was equally impressed with the performance of the game, and at the same time I was intoxicated with the experience of pushing away the enemy team with my teammates and moving towards the goal.

The problem with many multiplayer games, especially those with FPS genres, is that the gameplay will become repeated over time. Usually, your goals in these games include killing enemies and occupying some combinations of checkpoints. Regardless of the number of players and the set rules of various modes in Battlefield V, the most significant change between them is the rhythm. A variety of maps and a variety of available vehicles helped “Battlefield” to stand out from the seemingly endless impact of military-themed shooting games. I appreciate this, but I feel that there has not been much progress.

Advancement in the game is measured by the following categories. Class, class, weapon, vehicle, and chapter. As you gain experience in each category, your level will increase, and you will also unlock related game items (weapons, vehicles, and weapon parts) and cosmetic items (weapon skins and soldier equipment). It should be noted that you can customize the playable characters and their respective vehicles of your Allied and Axis lineups.

This system is supplemented by an in-game currency called “company currency”. You can earn company coins by upgrading your level and completing quests and daily quests. These are just various achievements that you need to complete during the battle.

Battlefield currency is the in-game currency of Battlefield V. You need to use real-world money to buy it. However, this currency can only be used to purchase specific cosmetics, which is ideal for sticking to games that include microtransactions. This currency will also appear long after the launch, which is a smart move to ensure that all players experience the same.

I understand that multiplayer games need to provide branch progress and upgrade paths, but many of these systems require players to dive into multiple menus and are not immediately intuitive. Removing one layer of this system will make upgrades and customization easier to understand, and may encourage more players to work hard to unlock items.

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